Humans of Elysium


Among gods, monsters, and ancient beings, humans are perhaps the most fragile and the most dangerous. Some have always called Elysium home, brought to the realm long ago by divine whim or the realm’s mysterious pull. These humans were summoned, gifted, or trapped here to serve the gods or maintain the unseen workings of the island. They were allowed to live within its borders, but never to leave. These bound humans have grown up knowing the gods walk among them.

Now, with Elysium open to the world, a new wave of humans has arrived: explorers, scholars, criminals, tourists, and believers. They bring ambition, innovation, and chaos… but also tension. The ancient powers watch them closely. The bound humans do not always welcome them. And the island itself is still deciding what to do with them.

Magic or not, humans survive. Some even thrive. And in Elysium, where power has always belonged to the divine, a clever human may yet change everything.

Humans are always approved, no need to app. For your human to become a witch, this must be done through patron to a god. If you’d like to start as a witch, please submit an app.

Level One Traits (Non-Magical)
  • Ingenuity: Humans may not have innate spells, but they excel at invention, craftsmanship, and tactical thinking. Many build tools, weapons, or tech that other races overlook.
  • Cultural Integration: Humans can blend into nearly any society, through charm, mimicry, or sheer audacity. They adapt quickly to fae customs, vampiric etiquette, or divine protocol.
  • Learned Magic (Optional): With time and study, humans may earn magic through grimoire use, coven membership, or divine patronage. This is not guaranteed and must be gained in character. (Unless an app is submitted)
  • Unpredictable Willpower: Humans have no enchantment resistance by default, but some possess unnatural mental resilience — resisting siren calls, divine commands, or fear magic through sheer stubbornness or trauma-forged grit.
Shared Strengths
  • Versatility: Humans are not bound by bloodlines, cycles, or divine roles. They can become scholars, warriors, heretics, witches, or saints and change their path at will.
  • Resourceful: What they lack in innate power, they make up for in preparation. Give a human time, and they’ll find a way, through poison, planning, politics, or prayer.
  • Social Mobility: Humans rise fast. They can marry into power, manipulate those who underestimate them, or build empires with nothing but a plan and a silver tongue.
  • High Risk, High Reward: Because they must earn everything, humans often become the most dangerous once they do. A human with power is rarely someone to cross.
Shared Weaknesses
  • No Innate Magic: Humans have no racial spells, enchantments, or supernatural biology. Everything must be learned, earned, or stolen.
  • Physically Vulnerable: They break easily compared to fae, sirens, or vampires. Few humans can take sustained magical or physical damage without long recovery.
  • Shorter Lifespan: Their time is limited which can lead to reckless choices or a tendency to overreach.
  • Easily Influenced: Without magical resistance, humans are especially vulnerable to mind control, glamour, compulsion, and divine influence unless protected.